<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>News on Freenet</title><link>https://freenet.org/about/news/</link><description>Recent content in News on Freenet</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 28 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://freenet.org/about/news/feed.xml" rel="self" type="application/rss+xml"/><item><title>Ian Clarke Answers Your Questions About Freenet</title><link>https://freenet.org/about/news/ian-clarke-answers-your-questions/</link><pubDate>Sat, 28 Mar 2026 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/ian-clarke-answers-your-questions/</guid><description>&lt;p>Ian Clarke answers community questions about Freenet, covering topics from the project&amp;rsquo;s vision and
technical architecture to its roadmap and future plans.&lt;/p>
&lt;iframe width="560" height="315" src="https://www.youtube.com/embed/PE1P1FEP5_w" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>&lt;/iframe></description></item><item><title>Self-Managing Communities: How River Handles Inactive Members</title><link>https://freenet.org/about/news/river-active-member-lifecycle/</link><pubDate>Sun, 15 Feb 2026 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/river-active-member-lifecycle/</guid><description>&lt;p>Membership management is a deceptively hard problem in decentralized systems. In a centralized chat
app, an admin can remove inactive users from a group. But in a decentralized system without servers,
who decides when someone is no longer active? How do you enforce that decision across every peer
without coordination? And how do you do it without clocks, which are notoriously unreliable in
distributed systems?&lt;/p>
&lt;p>River&amp;rsquo;s answer is &lt;strong>message-based member lifecycle&lt;/strong>: your presence in a room&amp;rsquo;s member list is tied
to whether you have recent messages. No messages, no membership entry. Send a message, and you&amp;rsquo;re
back automatically. It&amp;rsquo;s a mechanism that falls naturally out of the constraints of decentralized
systems — and it turns out to be a better model than what centralized apps do.&lt;/p></description></item><item><title>Freenet Lives! Real-Time Decentralized Applications at Scale</title><link>https://freenet.org/about/news/freenet-lives-video-talk/</link><pubDate>Fri, 06 Feb 2026 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/freenet-lives-video-talk/</guid><description>&lt;p>Ian Clarke presents &amp;ldquo;Freenet Lives!&amp;rdquo; at FUTO, demonstrating real-time decentralized applications at
scale on Freenet, including live demos of the network dashboard and River group chat.&lt;/p>
&lt;iframe width="560" height="315" src="https://www.youtube.com/embed/3SxNBz1VTE0" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>&lt;/iframe>

&lt;h3 id="also-available-on">Also available on&lt;/h3>
&lt;ul>
&lt;li>&lt;a href="https://x.com/FUTO_Tech/status/2020286069292560705">𝕏&lt;/a>&lt;/li>
&lt;/ul></description></item><item><title>River: Real-Time Group Chat on Freenet</title><link>https://freenet.org/about/news/river-realtime-chat-milestone/</link><pubDate>Thu, 25 Dec 2025 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/river-realtime-chat-milestone/</guid><description>&lt;img src="https://freenet.org/img/river-first-chat.webp" alt="River chat - first live conversation" style="width: 100%; max-width: 700px; border: 1px solid #ccc; border-radius: 5px; box-shadow: 2px 2px 10px rgba(0,0,0,0.1); margin-bottom: 20px;">
&lt;p>We&amp;rsquo;ve reached an important milestone: real-time group chat between users on different machines, communicating through the Freenet network with sub-second message latency. The screenshot above captures the first live conversation—no servers, no federation, just peers.&lt;/p>
&lt;h4 id="a-proof-of-concept">A Proof of Concept&lt;/h4>
&lt;p>&lt;a href="https://github.com/freenet/river">River&lt;/a> is our test application for Freenet&amp;rsquo;s core capabilities. It&amp;rsquo;s very much a work in progress and not yet ready for general use, but it validates what we&amp;rsquo;ve been building toward: fully decentralized, scalable applications that feel responsive enough for real-time interaction.&lt;/p></description></item><item><title>Developer Meeting</title><link>https://freenet.org/about/news/dev-meeting-2025-04-10/</link><pubDate>Thu, 10 Apr 2025 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/dev-meeting-2025-04-10/</guid><description>&lt;p>&lt;strong>Attendees:&lt;/strong> Ian Clarke, Ignacio Duart&lt;/p>
&lt;p>In this week’s core team meeting, we made significant progress on two fronts:&lt;/p>
&lt;ol>
&lt;li>
&lt;p>&lt;strong>Update Propagation Over the Network&lt;/strong>&lt;br>
Updates are now successfully propagating across Freenet peers, a key milestone toward stable
multi-node operation. Ignacio and Ector have been working together to finalize this, and although
there may still be an edge case affecting update propagation through intermediary peers, once
confirmed, we expect to release a new version shortly.&lt;/p></description></item><item><title>Weekly Developer Meeting</title><link>https://freenet.org/about/news/weekly-dev-meeting-2025-02-07/</link><pubDate>Fri, 07 Feb 2025 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-2025-02-07/</guid><description>&lt;h4 id="attendees">&lt;strong>Attendees&lt;/strong>&lt;/h4>
&lt;ul>
&lt;li>Ian Clarke&lt;/li>
&lt;li>Ignacio Duart&lt;/li>
&lt;/ul>
&lt;h4 id="key-updates--discussion-points">&lt;strong>Key Updates &amp;amp; Discussion Points&lt;/strong>&lt;/h4>
&lt;ol>
&lt;li>
&lt;p>&lt;strong>Network Connection Fixes&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>Most issues preventing stable peer connections have been fixed.&lt;/li>
&lt;li>The network can now maintain multiple connections, resolving a previous issue where only two
peers could connect at a time.&lt;/li>
&lt;li>The root cause was a combination of:
&lt;ul>
&lt;li>The gateway not waiting long enough before cleaning transient connections.&lt;/li>
&lt;li>A logic bug in packet receipt handling that caused repeated transmission loops.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>A fix was implemented to send receipts after a time threshold, even if the packet count limit
wasn&amp;rsquo;t met.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>Remaining Network Issue&lt;/strong>&lt;/p></description></item><item><title>Weekly Developer Meeting</title><link>https://freenet.org/about/news/weekly-dev-meeting-2024-12-23/</link><pubDate>Mon, 23 Dec 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-2024-12-23/</guid><description>&lt;p>This week’s developer meeting highlighted steady progress toward Freenet’s upcoming release. Key
milestones include successful testing of peer-to-peer connections, including hole-punching, which
allows nodes to communicate seamlessly across firewalls. This feature is critical for maintaining
decentralized connectivity and performed well during tests.&lt;/p>
&lt;p>The team has implemented an automated configuration system, enabling nodes to download gateway
settings directly, streamlining the setup process. Ignacio and Hector demonstrated scripts for
quickly setting up nodes and gateways, simplifying deployment for developers and testers. Once
released, most users will be able to get started with a single &lt;code>cargo install&lt;/code> command.&lt;/p></description></item><item><title>Understanding Freenet's Delta-Sync</title><link>https://freenet.org/about/news/summary-delta-sync/</link><pubDate>Sat, 30 Nov 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/summary-delta-sync/</guid><description>&lt;h3 id="the-challenge-of-consistency-in-distributed-systems">The Challenge of Consistency in Distributed Systems&lt;/h3>
&lt;p>Achieving consistency across distributed systems is a notoriously difficult problem. The key reason
is that, in a distributed environment, multiple nodes can independently make changes to the same
piece of data. When different nodes hold different versions of this data, deciding how to reconcile
these differences without losing valuable updates or introducing conflicts becomes a complex
challenge.&lt;/p>
&lt;p>Traditional approaches often require coordination mechanisms, such as &lt;strong>consensus algorithms&lt;/strong> (like
Paxos or Raft), to ensure consistency. However, these methods can be resource-intensive, require
high communication overhead, and often struggle with scalability, especially when dealing with
frequent updates across many nodes. The famous &lt;strong>CAP theorem&lt;/strong> even states that distributed systems
can only guarantee two of three properties—&lt;strong>Consistency, Availability, and Partition Tolerance&lt;/strong>—at
any given time, making it hard to achieve strong consistency while keeping a system always available
and partition-tolerant.&lt;/p></description></item><item><title>Understanding Small World Networks</title><link>https://freenet.org/about/news/small-world-networks/</link><pubDate>Mon, 25 Nov 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/small-world-networks/</guid><description>&lt;div style="float: right; margin-left: 20px; margin-bottom: 10px; max-width: 300px; width: 100%;">
 &lt;img src="https://freenet.org/img/handing-letter-sw.webp" alt="Handing a Letter" style="width: 100%; border: 1px solid #ccc; border-radius: 5px; box-shadow: 2px 2px 10px rgba(0,0,0,0.1);">
&lt;/div>
&lt;p>In the 1960s psychologist Stanley Milgram conducted an influential experiment that revealed
something amazing about human relationships. Milgram chose people at random in cities like Kansas
and gave each a letter with the address of someone they didn&amp;rsquo;t know in Boston, Massachusetts. They
were instructed to get the letter to that person but only by sending it to someone they know
personally, who would send it to someone they know personally - and so on. Milgram repeated this
letter-sending experiment nearly 200 times. On average, these letters reached their target in just
six steps, this is where we get the term &amp;lsquo;six degrees of separation.&amp;rsquo; Milgram&amp;rsquo;s findings
demonstrated that despite the vastness of the world, most individuals are only a few links away from
each other, highlighting the surprisingly small number of intermediaries connecting us all.&lt;/p></description></item><item><title>Weekly Dev Update - WebSocket Stability and Final Testing Nearing Completion</title><link>https://freenet.org/about/news/weekly-dev-meeting-2024-11-22/</link><pubDate>Fri, 22 Nov 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-2024-11-22/</guid><description>&lt;p>&lt;strong>This Week&amp;rsquo;s Progress&lt;/strong>&lt;br>
We focused on stabilizing network operations after recent updates. Most major issues have been
resolved, but a key challenge remains with the WebSocket API:&lt;/p>
&lt;ol>
&lt;li>
&lt;p>&lt;strong>WebSocket Connection Stability&lt;/strong>:&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Issue&lt;/strong>: WebSocket connections occasionally drop, particularly during contract updates. This
may be due to the lack of a keep-alive mechanism or another issue with how the client handles
connections.&lt;/li>
&lt;li>&lt;strong>Next Steps&lt;/strong>: Investigating whether periodic ping messages can prevent these disconnections.
The application and node will also be tested to ensure they handle connections robustly.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>Remaining Bugs&lt;/strong>:&lt;/p></description></item><item><title>Weekly Dev Meeting - Final Bug Fixes, Simulations, and Live Testing Ahead of Release</title><link>https://freenet.org/about/news/weekly-dev-meeting-2024-10-11/</link><pubDate>Fri, 11 Oct 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-2024-10-11/</guid><description>&lt;ul>
&lt;li>
&lt;p>&lt;strong>Current Progress:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>Significant cleanup has been done, focusing on resolving issues with the transport layer and
dependencies.&lt;/li>
&lt;li>Transport layer is working well, and the remaining issues are expected to be fixed within the
next few days.&lt;/li>
&lt;li>The handshake handler has been thoroughly tested, with only minor remaining issues that are
actively being addressed.&lt;/li>
&lt;li>A new monitoring and logging tool is almost ready and will be integrated soon.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>Next Steps:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>Larger network simulations will be conducted to test Freenet&amp;rsquo;s behavior with more peers.&lt;/li>
&lt;li>Live testing on a real network environment will verify peer-to-peer connectivity and hole
punching.&lt;/li>
&lt;li>Final testing of key contracts (e.g., microblogging, mailing) is planned to ensure they work
correctly, though some may be revisited after the initial release.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>Release Timing:&lt;/strong>&lt;/p></description></item><item><title>Weekly Dev Meeting - Transport working well, progress on Freenet Chat</title><link>https://freenet.org/about/news/weekly-dev-meeting-2024-10-01/</link><pubDate>Tue, 01 Oct 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-2024-10-01/</guid><description>&lt;p>&lt;strong>Progress Overview:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Improved Connectivity:&lt;/strong> Recent changes have allowed peers to establish more connections, even
when multiple gateways are involved. Although not fully complete, connectivity between peers is
progressing well, and extensive testing will continue to ensure robustness.&lt;/li>
&lt;li>&lt;strong>UI Enhancements:&lt;/strong> A new UI is being developed to monitor and debug the network. This will aid
in integration testing, making it easier to identify and fix issues in real-time, and will be
helpful as we prepare for the release.&lt;/li>
&lt;li>&lt;strong>Network Operations Testing:&lt;/strong> Local testing of basic network operations (e.g., boot, update,
subscribe) has shown positive results, with most issues resolved. The next focus is on addressing
remaining test failures and improving reliability.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Challenges and Solutions:&lt;/strong>&lt;/p></description></item><item><title>Weekly Dev Meeting</title><link>https://freenet.org/about/news/weekly-dev-meeting-2024-09-18/</link><pubDate>Wed, 18 Sep 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-2024-09-18/</guid><description>&lt;h3 id="key-achievements">Key Achievements:&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>Transport Layer Improvements:&lt;/strong> The network joining through a gateway works fine with most
errors resolved. Nodes are acquiring connections, and the retry mechanism ensures successful
connections even when initial attempts fail.&lt;/li>
&lt;li>&lt;strong>Unit Test Success:&lt;/strong> Most transport layer unit tests are passing, with the system able to
establish connections after retries. Random packet drop simulations highlight some intermittent
failures, but overall functionality is stable.&lt;/li>
&lt;li>&lt;strong>Connection Debugging:&lt;/strong> Logs show nodes progressively acquiring connections over time. The team
is working on cleaning up the test environment for better debugging.&lt;/li>
&lt;li>&lt;strong>State Synchronization:&lt;/strong> Currently, when peers update their state, the entire state is sent
rather than just deltas. This approach is suboptimal, and the plan is to shift to delta updates
after the initial release.&lt;/li>
&lt;/ul>
&lt;h3 id="remaining-tasks">Remaining Tasks:&lt;/h3>
&lt;ol>
&lt;li>
&lt;p>&lt;strong>Finalizing the Gateway and Transport Logic:&lt;/strong>&lt;/p></description></item><item><title>Weekly Dev Meeting - Gateways and Peer Connections</title><link>https://freenet.org/about/news/weekly-dev-meeting-2024-09-14/</link><pubDate>Sat, 14 Sep 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-2024-09-14/</guid><description>&lt;p>Just a brief update this week as we work towards the alpha release.&lt;/p>
&lt;h3 id="gateway-connection-handling">Gateway Connection Handling&lt;/h3>
&lt;p>After a few more fixes, connections with gateways are now handled smoothly. Although transport may
still fail sporadically, we now appropriately retry connections, which resolves many of the previous
issues.&lt;/p>
&lt;h3 id="regular-peer-connections">Regular Peer Connections&lt;/h3>
&lt;p>Regular peers can now connect with each other! While there is still some weirdness that we are
investigating, the connections are finally working as expected.&lt;/p></description></item><item><title>Weekly Dev Meeting - Finalizing Peer Connections and Preparing for Alpha Release</title><link>https://freenet.org/about/news/weekly-dev-meeting-2024-09-06/</link><pubDate>Fri, 06 Sep 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-2024-09-06/</guid><description>&lt;p>&lt;strong>What&amp;rsquo;s Working:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Peer-to-Peer Connectivity&lt;/strong>: Gateways and peers can now successfully connect and communicate
with each other. While there are still minor issues, the main structure is operational, and
communication between nodes works as expected.&lt;/li>
&lt;li>&lt;strong>Message Transmission&lt;/strong>: Messages can be sent between peers, and errors that do occur generally
resolve themselves as the system retries connections.&lt;/li>
&lt;li>&lt;strong>Unit Tests&lt;/strong>: Existing unit tests for peer connections are passing, indicating stability in
fundamental network components.&lt;/li>
&lt;li>&lt;strong>Telemetry &amp;amp; Logging&lt;/strong>: Improved logging and monitoring tools have made debugging easier, and
these tools will help spot issues quickly as the network grows.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Remaining Tasks:&lt;/strong>&lt;/p></description></item><item><title>Weekly Dev Meeting - Friday, August 30th, 2024</title><link>https://freenet.org/about/news/weekly-dev-meeting-refactoring-connection-handler-for-better-unit-testing/</link><pubDate>Fri, 30 Aug 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-refactoring-connection-handler-for-better-unit-testing/</guid><description>&lt;p>&lt;strong>Key Progress:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>
&lt;p>&lt;strong>Major Refactor Completed:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>Refactor focused on initial connections between nodes via the gateway.&lt;/li>
&lt;li>Addressed numerous issues that were causing problems in the network.&lt;/li>
&lt;li>Integration testing has been improved, leading to faster feedback for changes.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>Integration Testing Improvements:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>Fixed various errors in integration code that were causing issues during testing.&lt;/li>
&lt;li>Adjustments have sped up the testing process significantly, allowing for quicker iterations.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Current Blockers:&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>&lt;strong>Transport Layer Issues:&lt;/strong>
&lt;ul>
&lt;li>There is a problem with the handshake process between the gateway and peers.&lt;/li>
&lt;li>The gateway and peers are not correctly syncing on the use of symmetric and asymmetric keys
during communication.&lt;/li>
&lt;li>Ignacio is currently diagnosing this issue, which appears to be the last major blocker.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Other Developments:&lt;/strong>&lt;/p></description></item><item><title>Ghost Keys: Building Cypherpunk Reputation Systems with Ian Clarke of Freenet</title><link>https://freenet.org/about/news/ghost-keys-ian-interview/</link><pubDate>Thu, 22 Aug 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/ghost-keys-ian-interview/</guid><description>&lt;p>In this interview, Michael from FUTO sits down with Ian Clarke to discuss the revolutionary concept
of Ghost Keys. They explore how these anonymous, verifiable identities could address some of the
Internet&amp;rsquo;s foundational flaws and delve into the future of decentralized, Cypherpunk-inspired
reputation systems.&lt;/p>
&lt;iframe width="560" height="315" src="https://www.youtube.com/embed/_RowDLJ17W0?si=JIv_c8iBgNov1-xG" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>&lt;/iframe>

&lt;h3 id="also-available-on">Also available on&lt;/h3>
&lt;ul>
&lt;li>&lt;a href="https://rumble.com/v5bzb99-ghost-keys-and-cypherpunk-reputation-systems-w-ian-clarke-of-freenet.html">Rumble&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://x.com/FUTO_Tech/status/1826681160669561021">𝕏&lt;/a>&lt;/li>
&lt;/ul></description></item><item><title>Introducing Ghost Keys</title><link>https://freenet.org/about/news/introducing-ghost-keys/</link><pubDate>Sun, 18 Aug 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/introducing-ghost-keys/</guid><description>&lt;img src="https://freenet.org/img/ghost-key-illustration.webp" alt="Ghost Key Illustration" style="float: right; width: 250px; height: 250px; margin-left: 20px;">
&lt;h4 id="there-is-no-negative-trust-on-the-internet">There Is No Negative Trust on the Internet&lt;/h4>
&lt;p>On May 3rd, 1978, Gary Thuerk, a marketing manager at Digital Equipment Corporation, sent the first
spam email to 400 people. It was an invitation to a product demonstration for the DEC-20 computer,
and the reaction was immediate and negative.&lt;/p>
&lt;p>Nearly 50 years later, this same flaw in the internet&amp;rsquo;s design has given rise to more significant
issues. Today, AI-driven bots not only overwhelm us with spam but also manipulate social and
political discourse at scale.&lt;/p></description></item><item><title>Weekly Dev Meeting - Refactoring Connection Handler for Better Unit Testing</title><link>https://freenet.org/about/news/weekly-dev-meeting-2024-07-05/</link><pubDate>Fri, 05 Jul 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/weekly-dev-meeting-2024-07-05/</guid><description>&lt;p>This week we&amp;rsquo;ve been focussed on a crucial refactoring task to improve how we manage network
connections. The goal is to make it easier to isolate bugs by separating the connection handling
logic from the transport layer so they can be tested independently.&lt;/p>
&lt;p>&lt;strong>What&amp;rsquo;s Changing:&lt;/strong>&lt;/p>
&lt;ol>
&lt;li>&lt;strong>Decoupling Connection Handling:&lt;/strong>&lt;/li>
&lt;/ol>
&lt;ul>
&lt;li>We’re separating the connection handling code from the transport layer. This change allows us to
test connection states on their own, without involving the transport mechanisms.&lt;/li>
&lt;li>With this separation, we can emulate connections and test different states more accurately,
pinpointing problems faster.&lt;/li>
&lt;/ul>
&lt;ol start="2">
&lt;li>&lt;strong>Enhanced Testing and Debugging:&lt;/strong>&lt;/li>
&lt;/ol>
&lt;ul>
&lt;li>By isolating the connection handling, Nacho has created a series of unit tests to cover various
connection scenarios, such as establishing, rejecting, and accepting connections.&lt;/li>
&lt;li>This approach helps us identify areas needing improvement and ensures our changes lead to a more
stable system.&lt;/li>
&lt;/ul>
&lt;ol start="3">
&lt;li>&lt;strong>Clearer Error Handling:&lt;/strong>&lt;/li>
&lt;/ol>
&lt;ul>
&lt;li>The refactor also simplifies error handling. By separating concerns, it’s easier to see if issues
come from the connection handling or the transport layer, making debugging more straightforward.&lt;/li>
&lt;/ul>
&lt;ol start="4">
&lt;li>&lt;strong>Streamlined Codebase:&lt;/strong>&lt;/li>
&lt;/ol>
&lt;ul>
&lt;li>We&amp;rsquo;ve removed redundant and tangled code, simplifying the codebase and reducing potential failure
points.&lt;/li>
&lt;/ul>
&lt;h4 id="next-steps">Next Steps:&lt;/h4>
&lt;ol>
&lt;li>&lt;strong>Completing the Refactor:&lt;/strong>&lt;/li>
&lt;/ol>
&lt;ul>
&lt;li>Nacho is close to finishing this refactor. The plan is to replace all the old connection handling
code with the new modular implementation.&lt;/li>
&lt;li>This change will make the system easier to maintain and test, setting us up well for future
enhancements.&lt;/li>
&lt;/ul>
&lt;ol start="2">
&lt;li>&lt;strong>Focusing on Transport Layer Issues:&lt;/strong>&lt;/li>
&lt;/ol>
&lt;ul>
&lt;li>Once the refactor is done, we&amp;rsquo;ll turn our attention to fixing any remaining transport layer
issues. With the connection handling logic isolated, identifying and addressing these issues
should be more manageable.&lt;/li>
&lt;li>We&amp;rsquo;ll add more unit tests for the transport layer to cover all edge cases and ensure it works
reliably.&lt;/li>
&lt;/ul>
&lt;ol start="3">
&lt;li>&lt;strong>Preparing for the Next Release:&lt;/strong>&lt;/li>
&lt;/ol>
&lt;ul>
&lt;li>If the transport layer is stable after the refactor, we’ll move forward with a release. This
update will include the recent improvements and ensure our core network functionalities are solid.&lt;/li>
&lt;/ul>
&lt;h4 id="conclusion">Conclusion&lt;/h4>
&lt;p>This refactor should be the last step before launching the Freenet network. By modularizing the
connection handling, we can test more thoroughly and fix issues more quickly, leading to a more
stable platform.&lt;/p></description></item><item><title>How Freenet Works</title><link>https://freenet.org/about/news/how-freenet-works-video-talk/</link><pubDate>Mon, 10 Jun 2024 00:00:00 +0000</pubDate><guid>https://freenet.org/about/news/how-freenet-works-video-talk/</guid><description>&lt;p>Ian Clarke, the creator of Freenet, explains how we solve problems like efficiently finding data,
adapt to changing network conditions, and managing a peer&amp;rsquo;s resource usage. Q&amp;amp;A includes how Freenet
compares to other networks, the history of Freenet, and how Freenet adapts to geography.&lt;/p>
&lt;iframe width="560" height="315" src="https://www.youtube.com/embed/enTAromEeHo?si=7jKPaxZv3X7tMmYh" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>&lt;/iframe>

&lt;h3 id="also-available-on">Also available on&lt;/h3>
&lt;ul>
&lt;li>&lt;a href="https://rumble.com/v50yavb-ian-clarke-breaks-down-his-vision-for-a-decentralized-internet.html">Rumble&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://x.com/FreenetOrg/status/1800261209096077710">𝕏&lt;/a>&lt;/li>
&lt;/ul></description></item></channel></rss>